SLUB: Do not allocate object bit array on stack
The objects per slab increase with the current patches in mm since we allow up to order 3 allocs by default. More patches in mm actually allow to use 2M or higher sized slabs. For slab validation we need per object bitmaps in order to check a slab. We end up with up to 64k objects per slab resulting in a potential requirement of 8K stack space. That does not look good. Allocate the bit arrays via kmalloc. Signed-off-by: Christoph Lameter <clameter@sgi.com> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
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94f6030c
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